using Unity.Entities; using UnityEngine; namespace HappyForest.Prototypen { public class DotsSpawnerAuthoring : MonoBehaviour { public GameObject dotsPrefab; class Baker : Baker { public override void Bake(DotsSpawnerAuthoring authoring) { var entity = GetEntity(TransformUsageFlags.None); AddComponent(entity, new SpawnerData { // TransformUsageFlags.Dynamic ist extrem wichtig, damit die Pille sich später bewegen darf! DotsPrefabEntity = GetEntity(authoring.dotsPrefab, TransformUsageFlags.Dynamic) }); } } } }