using UnityEngine; namespace HappyForest.Prototypen { public class PilleGameObjectMover : MonoBehaviour { public Vector3 velocity = Vector3.right; private float speed = 5f; private float raycastDistance = 0.8f; void FixedUpdate() { if (velocity.magnitude == 0) velocity = Vector3.right; // Raycast nur gegen Wände checken RaycastHit hit; if (Physics.Raycast(transform.position, velocity.normalized, out hit, raycastDistance)) { if (hit.collider.CompareTag("Wall")) { velocity = Vector3.Reflect(velocity, hit.normal); } } // Bewegung transform.position += velocity.normalized * speed * Time.fixedDeltaTime; } void OnCollisionEnter(Collision collision) { if (collision.gameObject.CompareTag("Wall")) { velocity = Vector3.Reflect(velocity, collision.relativeVelocity.normalized); } } } }