Testing (First Script for Game Manager)

- added Folders for better Organisation
- added first GameManager Script for testing
This commit is contained in:
Pixel 2026-08-02 02:39:48 +02:00
parent f52666210c
commit 1d2b4f3a0c
34 changed files with 1794 additions and 273 deletions

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using UnityEngine;
public class ManagerScript : MonoBehaviour
{
[Header("Spawner Einstellungen")]
[SerializeField] private GameObject prefabToSpawn; // Ziehe hier dein Prefab im Inspector rein
[SerializeField] private Vector3 spawnPosition = Vector3.zero;
void Start()
{
SpawnObject();
}
void Update()
{
// Beispiel: Spawnen per Leertaste
if (Input.GetKeyDown(KeyCode.Space))
{
SpawnObject();
}
}
private void SpawnObject()
{
if (prefabToSpawn != null)
{
// Spawnt das Prefab an der Position spawnPosition mit Standard-Rotation
Instantiate(prefabToSpawn, spawnPosition, Quaternion.identity);
}
else
{
Debug.LogWarning("ManagerScript: Keinem Prefab zugewiesen!");
}
}
}

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@ -137,3 +139,4 @@ Material:
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@ -84,7 +86,7 @@ Material:
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