Testing (First Script for Game Manager)
- added Folders for better Organisation - added first GameManager Script for testing
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34 changed files with 1794 additions and 273 deletions
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8
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8
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35
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35
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using UnityEngine;
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public class ManagerScript : MonoBehaviour
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{
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[Header("Spawner Einstellungen")]
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[SerializeField] private GameObject prefabToSpawn; // Ziehe hier dein Prefab im Inspector rein
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void Update()
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{
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// Beispiel: Spawnen per Leertaste
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if (Input.GetKeyDown(KeyCode.Space))
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{
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{
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{
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// Spawnt das Prefab an der Position spawnPosition mit Standard-Rotation
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}
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else
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{
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2
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2
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8
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8
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Loading…
Reference in a new issue