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.gitignore
vendored
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.gitignore
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# ===== Unity generierte Ordner =====
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[Ll]ibrary/
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[Tt]emp/
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[Oo]bj/
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[Bb]uild/
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[Bb]uilds/
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[Ll]ogs/
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[Uu]serSettings/
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[Mm]emoryCaptures/
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# ===== Asset-Import und Cache =====
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[Aa]ssets/AssetStoreTools*
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[Aa]ssets/Plugins/Editor/JetBrains*
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.vs/
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sysinfo.txt
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# ===== IDE / Editor =====
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.vscode/
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.idea/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# ===== Blender Backups =====
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*.blend1
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*.blend2
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*.blend3
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# ===== Blender Lock-Dateien =====
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*.blend@
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# ===== Auto-generierte Meta-Dateien (Screenshots etc.) =====
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# ===== Unity3D generierte Meta-Dateien =====
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*.apk
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*.aab
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*.unitypackage
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*.app
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# ===== Crashlytics =====
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crashlytics-build.properties
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# ===== Packages (falls kein Lock gewünscht) =====
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# Packages/ -> in der Regel NICHT ignorieren, Manifest & Lock einchecken!
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# ===== Recordings (Timeline/Cinemachine) =====
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[Rr]ecordings/
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# ===== Addressables =====
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[Aa]ssets/[Aa]ddressableAssetsData/*/*.bin*
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[Aa]ssets/[Ss]treamingAssets/aa.meta
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[Aa]ssets/[Ss]treamingAssets/aa/*
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# ===== macOS =====
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.DS_Store
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# ===== Windows =====
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Thumbs.db
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# Happy_Forest
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📌 **[Direkt zum Kanban-Board ➔](https://ez-games.dev/Pixel/Happy_Forest/projects/1)**
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