Aufbau der Karten - Laufwege, Base, Building Area #1
Labels
No labels
Asset
2D
Asset
3D
Asset
Animation
Asset
Sound
Asset
UI
Blocked
Code
Gameplay
Code
Network
Code
Shader
Code
UI
DZ-Approved
Design
Balance
Design
Game
Design
Level
Kind
Documentation
Kind
Enhancement
Need More Info
Priority
Critical
Priority
High
Priority
Low
Priority
Medium
RZ-Approved
SM-Approved
Typ
Bug
Typ
Feature
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: Pixel/Happy_Forest#1
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Hier können wir Ideen zusammen fassen wie wir eine Map grundsätzlich aufbauen sollten.