Happy_Forest/Assets/Scripts/PilleWanderData.cs

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2026-08-02 21:58:26 +02:00
using Unity.Entities;
using Unity.Mathematics;
namespace HappyForest.Prototypen
{
// IComponentData markiert dieses Struct als DOTS-Komponente
public struct PilleWanderData : IComponentData
{
public float Speed;
public float3 Direction;
}
}