Happy_Forest/Assets/Scripts/DotsSpawnerAuthoring.cs

24 lines
No EOL
723 B
C#

using Unity.Entities;
using UnityEngine;
namespace HappyForest.Prototypen
{
public class DotsSpawnerAuthoring : MonoBehaviour
{
public GameObject dotsPrefab;
class Baker : Baker<DotsSpawnerAuthoring>
{
public override void Bake(DotsSpawnerAuthoring authoring)
{
var entity = GetEntity(TransformUsageFlags.None);
AddComponent(entity, new SpawnerData
{
// TransformUsageFlags.Dynamic ist extrem wichtig, damit die Pille sich später bewegen darf!
DotsPrefabEntity = GetEntity(authoring.dotsPrefab, TransformUsageFlags.Dynamic)
});
}
}
}
}